I mean DXVK commit : 2f553b5 says :"Needed for Nvidia ShadowLibs in Final Fantasy XV" Note 3: curiously Justice RTX demo ships and seems to use GFSDK_ShadowLib_ wondering if it's enabling conservative rasterization if available similar to FF XV. Justice RTX demo seems a custom 3d engine and fails silently to launch without errors. Note 2: all demos support DLSS 1 & I test on Windows and since these are NV tech demos don't know if even fixing some underlying VKD3D bugs these demos will launch due to default DXVK DXGI reporting AMD GPU by default (DXGI: NvAPI workaround enabled, reporting AMD GPU) or some other NV NVAPI issue. Note: reflections demo runs fullscreen with default screen resolution and requires "a lot" of VRAM as even my Titan V with 12GB sometimes fails to launch with allocation errors on native DX12. One curiosity altough UE4 initial DXR support was released with 4.22 release ( ) I checked both demos and they are UE 4.20 based, so surely very early DXR support altough they still run with current Windows and drivers.ĭirect links to demos (all around 4-5GB) are available for example here:Īll fail similarly using latest from master ( ) I say that because 2 of the 3 demos (Reflections demo and Atomic Heart) are also UE4 based (with DXR support). Now that seems Ghostrunner DXR should be working with latest VKD3D master I wanted to test 3 initial DXR demos NV released in March 2019 jointly or in similar timeframe with Pascal DXR enabling driver.
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